Crown Shyness is a first-person puzzle game about exploring a series of islands and solving grid-based logic puzzles by altering the walls between tiles. Rules of the puzzles must be discovered through experimentation, and mechanics are introduced throughout the game that build upon the previous ones, building in complexity.
Crown Shyness is a work in progress and by far the largest scope of any project I have worked on. Currently there are about 250 puzzles across 50 unique levels, most of which are not yet detailed. I am developing this game in Unity as a solo project, although I am considering hiring a musician in order to lighten my workload.